翻訳と辞書
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・ Entertainment Film Distributors
・ Entertainment for All
・ Entertainment in education
・ Entertainment in the 16th century
・ Entertainment Industries
・ Entertainment Industries Council
・ Entertainment industry during World War II
・ Entertainment Industry Foundation
・ Entertainment industry in India
・ Entertainment Is Over If You Want It
・ Entertainment journalism
・ Entertainment Ke Liye Kuch Bhi Karega
・ Entertainment Konek
・ Entertainment law
・ Entertainment Live
Entertainment management
・ Entertainment media
・ Entertainment Merchants Association
・ Entertainment Monitoring Africa
・ Entertainment Network India Limited
・ Entertainment One
・ Entertainment One Distribution
・ Entertainment One Family
・ Entertainment One Films
・ Entertainment One Films Canada
・ Entertainment One Films US
・ Entertainment One Music
・ Entertainment One Television
・ Entertainment Program for Humans (Second Variety)
・ Entertainment rigging


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Entertainment management : ウィキペディア英語版
Entertainment management

Entertainment management is a relatively new business management discipline that is increasingly being taught as a Bachelor of Arts degree. Entertainment management courses aim to provide graduates with appropriate knowledge and skills to progress into management careers within the entertainment sector, managing facilities such as sport events, theme parks, theaters, cinemas, live music venues, museums, art galleries, broadcast media companies and night clubs.
The Lubin School of Business at Pace University offers a BBA degree in management with a concentration in arts and entertainment.〔http://www.pace.edu/lubin/arts-and-entertainment-bba〕
A number of master's-level programs have emerged recently, including Carnegie Mellon University's Master of Entertainment Industry Management – which offers students with undergraduate degrees in the film and television the opportunity to refocus their education on the management dimension of the work, or Northwestern University's (Master of Science in Leadership for Creative Enterprises ) program, which offers students with backgrounds in visual, performing, or interactive arts with management and entrepreneurial skills.
Growth in these courses has been linked with growth in both the creative and cultural industries. This growth is linked to increased consumer expenditure on recreation and entertainment activities. The result is a population assigning greater importance to the free time they have and a consequential willingness to spend more of their income on the 'experience' economy.
==References==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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